Tower Reborn

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The fires of the North burn once more. Zar'Keth's hordes are sweeping over the kingdom, and only you can bar their way. Raise your towers, forge them into weapons of war, send your heroes charging in and rain your powers down on the enemy. Hold the line. Take back the kingdom!

Zar'Keth the Necromancer has unleashed his hordes on the Marches. A handful of soldiers still hold out, and you, Commander, the kingdom's last tower builder.

Tower Reborn is a pixel-art tower defense with roguelite progression: every rebirth sends you back to the first battle, stronger than before.

Four buildings, three levels each, then a permanent choice between two specializations that play nothing alike.

Lead Aldric the Bold into the fray and gear him up at the Market. Every kill charges your Command gauge: rain arrows, call reinforcements, freeze the horde, 6 powers, 3 specializations each.

  • 32 levels across 5 chapters, from the Marches to the Heart of Darkness

  • 5 multi-phase bosses: Zar'Keth's lieutenants… and the Necromancer himself

  • Nearly 30 enemy types, two-front battles, ambushes, nests and altars

  • 4 difficulty levels, from Casual to Infernal

When you're ready, be reborn at the Monastery: you lose your gold and gear, but earn gems that the Forge turns into permanent upgrades, over 150 to choose from for your towers, kingdom, champions and powers. Every run hits harder than the last.

  • A level editor to build your own maps and pin them on the village Notice Board

  • The Arena: forge a map, defend your rival's, online duels with no progression advantage