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You are trapped in an antique shop that keeps repeating itself. Study the room. If something has changed, go back. If nothing has, go on. Each right call moves the old clock forward an hour. A wrong one turns it back. Get it all the way round to twelve to escape.

You are trapped in an antique shop that keeps repeating itself.

The clock in the corridor reads twelve.

Look closely at everything in the room.

If something has changed, go back the way you came.

If nothing has changed, go on through the far corridor.

Every right call moves the clock forward one hour.

Every wrong call turns it back to twelve.

Twelve hours. Twelve right calls. Bring the clock all the way round, and you can leave.

Features

  • Over 100 anomalies across two locations, from small changes you will only catch by looking closely to things that will hunt you.
  • Three difficulties per location, unlocked one after another: Normal, Hard and Nightmare.
  • A checkpoint you have to earn. Find the hidden pocket watch and a mistake only costs you back to six.
  • Different every run. Anomalies come in a random order. The ones you catch are gone. The ones you miss come back.
  • Comfort options. Field of view, mouse sensitivity, camera shake, motion blur and the crosshair can all be adjusted or turned off.

Inspired by The Exit 8, and by the anomaly games that came before and after it.