Iwanu Ga Hana

وضعیت

به‌زودیقیمت هنوز در استیم اعلام نشده

Everyone in Shiomachi has a line they swallowed. At midnight, time stops and those words become monsters. Live a whole school year, forge 17 bonds, and in the Mute Hour fight to make your friends say what they never could. A stylish JRPG about the things we don't say.

言わぬが花 — "Some things are better left unsaid."

Say it anyway.

Itsuki Kanda has just moved to Shiomachi, a rainy port town in Kanagawa. On his first day, the perfect student council president freezes mid-speech… and Itsuki sees it: a line of white text peeling off her lips and being crossed out from the inside. What she didn't say.

At midnight, the town stops. For a few minutes — the Mute Hour — you can go down into the Naraku, the stage beneath the stage, where every swallowed word turns into a monster. And one of them has taken her voice.

BY DAY: A WHOLE SCHOOL YEAR

  • Go to class, take exams, work part-time jobs, walk the streets of Shiomachi from the harbor to the old cinema.
  • Every day has an afternoon and an evening to spend. Every choice costs time — and every episode has a deadline.
  • Grow five social stats — Knowledge, Nerve, Empathy, Craft and Voice — to unlock new answers and new paths.
  • Rainy season, summer festivals, a school trip to Kyoto, snowy winter nights and a final spring.

17 BONDS, 17 SECRETS

  • Your friends smile and say "I'm fine". Itsuki reads the subtitle underneath: the line they're swallowing.
  • Hang out, text at night, give gifts, choose honesty or comfort. Your choices decide the shape of each friend's power.
  • A radio host who laughs so no one sees her, a mechanic who carries everything in silence, a president who is first in everything except herself… and many more.

AT MIDNIGHT: THE NARAKU

  • Explore Gotens — dungeons built from what a person can't say: a silent factory, a ghost radio station, a school council that votes on your every move, a Kyoto inn where every word means its opposite.
  • Hide behind the scenery, open your Third Eye to see what's hidden, and get out before the Mute Hour ends.

COMBAT: READ THE GAG, MAKE THEM SAY IT

  • Enemies are Strikeouts: swallowed lines wearing a gag full of gaps.
  • Read the gag, then fill each gap in order with the right register — Hit, Shout, Whisper, Laugh or Sob.
  • Complete the line and it's SAID! — pass the cue to a friend in a Relay, chain Duets, charge the CLIMAX bar and unleash full-screen finishers.
  • Collect Echoes, fuse them in the Orchestra Pit, and equip masks that change how you fight.

FEATURES

  • Hand-drawn, high-contrast anime style with bold cut-ins and stylish transitions.
  • Fully playable in English, Spanish and Japanese.
  • Japanese voice acting for reactions and key scenes, and an opening song with real lyrics.
  • Multiple endings — and a true one, for those who say everything.