

You're a mercenary space-ship captain. Drop war machines and infantry from orbit, call down orbital strikes, and micro every unit in slow motion. No base building, no mining, just combat. Every unit you lose costs Credits to replace.
The contract
You're a mercenary space-ship captain. Somebody out there needs a job done, they pay in Credits, and you don't ask too many questions. You drop from orbit, get it done, and get your people out. Grim industrial sci-fi: human steel on somebody else's world.
The drop
Missions are real-time tactics. No mining, no base building, just combat. You hold ground, push forward, and break whatever keeps the enemy coming.
Infantry fight in squads and bring grenades, jet packs and stims. War machines and turrets carry a bunch of weapons, some locked onto your target and some picking their own. Jump jets, sprint servos and an energy ram change how a machine moves.
Your mothership stays up in orbit. Its strike bays call down orbital guns, barrages, scans, or a Las Array that burns a line you drag across the ground. Drop pods bring in turrets, ammo, med crates, and scout drones that reveal the fog of war.
Perfect micro
This is really what the game is about. Slow motion is always one press of Space away, so you can respond perfectly to any situation, micro every unit, and manage their abilities flawlessly. Pull a damaged mech back, land jump jets exactly where you want them, time every grenade and orbital strike.
Between missions
Spend your Credits in the Black Market. The Armory is where you build your machines: pick a chassis, a movement rig, gear and weapons, and make it yours. It's also where you fit your mothership's strike bays, and different motherships change how much you can bring and what you can call down.
The galaxy map takes you world to world. On each world you pick your contract, and later worlds throw meaner versions of everything at you.
Every loss costs you
Anything that dies on a mission has to be replaced with Credits. Lose a mech and that's a big chunk of your paycheck gone. So you play smart: pull damaged units back, use the slow-mo, and don't throw your army away for a cheap win. Fail or abort a contract and you don't get paid either.
Single-player, mouse and keyboard, English.
Features
- Space-bar slow motion for perfect micro of every unit and ability
- Real-time tactics with mechs, infantry squads and deployable turrets
- Infantry gear: frag, cluster and incendiary grenades, jet packs, stim packs
- War machine gear: jump jets, sprint servos, energy ram
- A mothership that never lands, with strike bays you fit between missions
- Drop pods for turrets, ammo crates, med crates, and scout drones that reveal the fog of war
- Hand-built objectives on every contract
- An Armory for custom war machine loadouts, and a Black Market to spend your Credits
- Losses cost Credits to replace, so every unit matters
- A galaxy of worlds, with a choice of contracts on each one
- Single-player only
نیازمندیهای سیستم
حداقل
Minimum:
- OS: Windows 10 64-bit
- Processor: 4 cores, 2017 or newer (Core i5-8400 / Ryzen 5 2600 class)
- Memory: 16 GB RAM
- Graphics: 6 GB VRAM, DirectX 12 (GeForce GTX 1660 / Radeon RX 5500 XT class)
- DirectX: Version 12
- Storage: 15 GB available space
پیشنهادی
Recommended:
- OS: Windows 10 or 11 64-bit
- Processor: 6 cores, 2020 or newer (Core i5-10600 / Ryzen 5 5600 class)
- Memory: 16 GB RAM
- Graphics: 8 GB VRAM (GeForce RTX 3060 / Radeon RX 6700 class)
- DirectX: Version 12
- Storage: 15 GB available space
- Additional Notes: SSD recommended.
