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Low-poly hardcore zombie survival where the cold is as deadly as the dead. Scavenge a 3.3 km map, build and barricade a base, hunt, drive, and hold out through the seasons, alone or in co-op with up to 8. No health bar: read your body.


LAST THAW is a low-poly, hardcore survival game about getting through one more night. The dead walk the roads of a quiet northern region, the season is turning, and everything you need (food, warmth, a roof, a way out) has to be found, built or taken.

There is no health bar. You learn how you are doing the way a person would: by how you feel, how you move, and what the screen does when you are freezing, starving or bleeding.




  • Hunger, thirst, stamina, body temperature and wetness. Soaked clothes in a blizzard kill as surely as a bite.
  • Fever, food poisoning, bleeding, infection and broken bones you splint to keep walking.
  • Visible, layered clothing that tears, gets wet and can be sewn. You start in your underwear.
  • Cook, boil water, bandage, find medicine. Desperate? Strange meat will keep you alive, and make you sick.



  • Houses, shops, a clinic, a police station, a motel, a factory and military sites, with restocking containers.
  • Melee weapons with durability and blocking, a bow with real arrows, and a large arsenal of pistols, revolvers, shotguns, rifles and SMGs with attachments. Heavy weapons (RPG launcher, mortar) are rare finds.
  • Noise matters: the dead hear gunshots, engines and generators, and screamers call the rest.
  • Skin a zombie and wear its hide: the dead ignore you until you run or strike.
  • Man the mounted machine guns in the sandbag nests at the Military Base and Fort Aldren, or build your own at your base.
  • Zoned loot events with a boss, an area to clear and a crate scaled to how much you did.



  • Snap-together building in wood and scrap metal: foundations, walls, doors, windows, floors, stairs, ladders, roofs, extra storeys.
  • Padlocks and keys, barricades for existing houses, generators and lamps, planters, furniture.
  • House plots: deed items for placeable cabins, bungalows and houses.
  • The dead batter doors and walls and find their way inside.



  • Deer and hares, wolf packs at night, bears in the hills. Fish lakes, rivers and the sea. Plant crops before the frost.
  • Tame a stray dog (or an escaped serval) by feeding it; it fights beside you.


  • Cars, vans, trucks and a dirt bike with fuel, batteries, tyres, burnouts and real crash damage: panels crumple, doors and wheels come off, and you strip, repair and upgrade parts.
  • Military vehicles at the Military Base: a field car, a 6x6 cargo truck, an articulated troop carrier with a ramp you lower from the cab, and a tank.
  • Swim lakes and the sound. Helicopters, boats and a plane.



  • A 3.3 km map: Kellford, Mirror Lake, Saltmarsh and its lighthouse, Brackwater and the dam, the Greywall range, the quarry and railway, plus the new land with the city of Calder, an airport and a Military Base. Parts of the new land will keep filling in during Early Access.
  • Four seasons, snow, a freezing lake, a day and night cycle and several weather types.
  • Nights are the dangerous part. Hordes roam, and raiders hold camps.



  • Full controller support: button prompts that switch to your controller, an on-screen keyboard and a controller layout screen. Or mouse and keyboard with rebindable keys.
  • Difficulty from Peaceful (no zombies) up, UI scale, subtitles, field of view, camera shake on or off.



  • Online co-op for up to 8 players via Steam invites or IP, optional PvP, shared bases and keys, group sleep, proximity voice and walkie-talkies.
  • Host-run world; friends see exactly what you wear.


Planned for Early Access updates. The order may change as we test.
  • Survival and tactics: bigger, slower hordes; sneaking that really keeps you hidden; sound grenades that pull the dead away (the military dead ignore them); energy bars and drinks; loot that refills every four in-game days; looting that highlights what you look at and never reaches through walls.
  • Deeper gear: clothing with its own pockets, a sewing kit to stitch two backpacks into a bigger one, and military armour.
  • Buddies and pets: recruit survivors who follow you or guard your base, and dress and arm them yourself. Lures and bait for taming wild animals.
  • Farming through the seasons: crops that grow in stages, and only in the right seasons.
  • Character creation: your name and look, a thin or heavy build, and five professions with their own starting kits.
  • Bigger multiplayer: dedicated servers and a server list.
  • Performance: longer view distances for trees and buildings, faster loading, and an on-screen FPS counter.
  • Sound: gusting wind, birdsong in the countryside, and howling blizzards.