The Last Kilowatt

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A first-person power-empire sim. The AI boom has swallowed the grid: start with nothing in a town run by Evil Corp's coal plant, build solar, wind and batteries, wire them up, and knock on doors to sell power until the whole town runs on green energy for lower prices.

Power is scarce. Make it yours.

The AI boom has swallowed the grid. Evil Corp's coal plant still runs this small town, and you start with nothing: no money, no power, just streets full of litter. Build your way up from a single 50 W panel to a power company that keeps the whole town's lights on.

Build, store, sell

  • Start with what you have: pick up litter for cash, then buy your first solar panel and car battery.

  • Build solar, wind and batteries, from scrap-built turbines to sun-tracking arrays and megawatt storage.

  • Run real cables between your machines, and string power lines to new land.

  • Sell power to phones, scooters, electric cars and highway traffic.

  • Knock on doors and sign up houses, flats, shops and the landfill. Every customer you win is one Evil Corp loses.

Keep the lights on

Take on the contracts that matter. City Hall's street lighting deal fines you $5,000 for every hour the town goes dark. The sun moves, the wind turns, machines wear out, and the nights are long, so plan your storage.

Watch the smoke: Evil Corp's stacks keep burning for as long as the town is theirs.