Taverns of Aldermont

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Run a cosy medieval tavern in the walled city of Aldermont. Pour ale, cook over the hearth, hire a musician and keep your regulars happy - and when a brawl breaks out, settle it with your own fists. Start with a small inn and work your way up to the finest house on the market square.

Open the door. Light the fire. Pour the first ale.

Taverns of Aldermont is a first-person tavern game set in a living medieval city. You run the place yourself: you tap the ale, cook the food, carry it to the tables and listen to what your guests have to say.

Your tavern, your way

  • Pour ale and serve guests by hand, in first person.
  • Cook from your own cookbook: pottage in the cauldron, bread in the oven, meat over the fire.
  • Buy stock, upgrades and decorations with what you earn each shift.
  • Open in the evening, close when the last guest stumbles out.

Regulars with stories

  • A cast of regulars who come back night after night, each with their own story that unfolds over many days.
  • Hundreds of conversations between guests - crude, funny, and never quite the same twice.
  • Arm wrestling, dice, toasts and dancing when the mood is right.

Keep the peace - or throw the first punch

  • Quarrels brew over long waits, the wrong ale or old grudges. Step in, talk them down, or throw the troublemaker out of your house.
  • When words run out, you fight: real-time tavern brawls with your own fists. Light and heavy punches, kicks, and a guard that parries if you raise it at the right moment.
  • Keep your distance, watch his swing, and pick your moment. The armour you buy in the market takes the edge off his blows.

Music every night

  • A young lute player walks in and asks for a chance. Hire him, and he gets better the longer he plays for you.
  • Pick the songs yourself from a songbook that grows with every tavern.
  • Turn him down, and rivals come knocking.

A whole city outside the door

  • Walk out of the tavern, straight into Aldermont: the market square, the cathedral, the castle on its cliff, the craftsmen's streets and the poor quarters by the wall.
  • Trade at the market stalls: cheese and pork from the butcher, axes and hammers from a dwarf smith, cloth, candles and more - and haggle if you dare.
  • Change your look at the wardrobe in your room, from a plain doublet to full plate.
  • Lamps are lit at dusk, windows glow, and smoke rises from the chimneys.
  • Day and night, and weather that changes.

Eight taverns to make your own

  • You inherit The Old Hearth, a small inn on a quiet street.
  • Earn your way to The Rusty Anchor at the harbour: salt air, sailors, fish on the grill and ships at the quay.
  • Then choose your path through the city: The Thieves' Den, The Cloister Cellar, The Strangers' Inn, The Jesters' Stage and The Noble Hart - each with its own guests and its own trade.
  • And one day, perhaps, The Golden Count: the finest house on the market square.