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An incremental tycoon about getting rich in a crooked city. Play as a thief, a dirty cop, a 9–5 worker or a suburban teen, and climb from nobody to the person Port Vesper can't function without. Every run, the city you left behind has changed.

Port Vesper runs on rent, favors and whoever is willing to look the other way. You start with one button, a few free hours a day and nothing anybody wants. Press it. Automate it. Hire someone to press it for you. Buy the block, then the district, then the people who run it.

Who were you before?

  • The Thief. Fourteen free hours a day and nothing to lose. Plan the job, fence the loot, keep your Heat down and your crew paid.
  • The 9–5 Worker. Overtime, night classes and a side hustle, until the day you hand Doug your lanyard. He says you'll be back.
  • The Suburban Teenager. No money, no credibility, plenty of friends. Attention is your currency; learn to spend it.
  • The Nerd. Freelance, automate, ship it. People are harder than code.
Take the city once and the Dirty Cop comes to Port Vesper: work the Most Wanted board, seize what you find and keep the crime rate exactly where the budget likes it. Two more backgrounds wait their turn.

How it plays

  • An incremental tycoon with a story. Every business you open, every district you move into and every person you meet moves your life on: 77 paths, one for every background in every district.
  • Every step up asks a question. Whose money do you take? Pick one. It's yours for good, and the city will remember which.
  • Factions with long memories. The streets, the unions, the banks, the press and City Hall all want something. Keep them sweet, or pay for it later.

Move up in life

From a friend's couch to the Estate, and from the 42 bus to a helicopter. Where you sleep and how you get around change as you climb, and the city notices.


From Nobody to Kingmaker: every rank lights up more of Port Vesper, and more of it is yours.

A city that grows with you

Port Vesper is a living voxel island: traffic on the boulevard, a train on the viaduct, searchlights over the towers. Its lights come on district by district as you take them, and your buildings rise over the skyline.

The Long Night

The last thing in the game is a storm. The lights go out across the island and everyone you ever dealt with calls at once. Answer every caller and the city is yours. Your enemies call first.

Every run, a different city

Take the city and someone new comes to Port Vesper. The city you leave behind has changed for good: a crater where Eastside was, the sea in the streets, a wall across the island, a blackout, a church. Markers from your last life buy head starts, and the people you knew remember you.

Features
  • Seven backgrounds, each with its own businesses, rivals and ending
  • Eleven districts and 77 life paths
  • A hand-built voxel city that grows with your empire
  • Earns while you're away, for up to six hours, and pauses when you need it to
  • 52 Steam achievements and Steam Cloud saves