
Deploy or Die
وضعیت
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A satirical 2D roguelite about a developer's life. Each run is a release: navigate the pipeline, avoid memory leaks, manage technical debt, and deploy to production before production deploys you.
DEPLOY OR DIE is a 2D action roguelite that turns the life of a developer into a survival game. Each run is a release: you make your way through 5 pipeline stages, each ending with a boss. If you die: “Build failed.” If you win: “Release deployed to Production.” Either way, someone will ask you for a quick status update.
Every run is a release
Choose a class, an environment, a difficulty, and a seed (a 7-character commit hash: replay the exact same run with the same seed).
Navigate a branch graph inspired by git history: each commit opens a procedurally generated scrolling map, with enemy packs, ground loot, and an exit portal.
Defeat the boss at each stage, then attempt Production.
Whether you die or win, you earn Insights to spend in the Organization Settings to unlock permissions, classes, items, and events.
One disaster at a time
Memory Leak: the longer you stay on a map, the more RAM climbs. Nominal, GC Pressure, Swap, then OOM Killer: death is inevitable. Run for the exit.
Technical Debt: shortcuts (Quick Fix, --no-verify, Daily Standup decisions) make you stronger today and more dangerous tomorrow. At 100%, the Legacy Monolith awakens.
Code Review: three Pull Requests are open, but only one will be merged. Choose wisely.
Environments from Dev to Friday Deploy: each victory unlocks the next, with its own set of cruel rules.
9 classes, 9 ways to suffer
Frontend Dev, Backend Dev, DevOps Engineer, and QA Engineer to start with. Scrum Master, Intern, UX/UI Designer, Product Owner, and Middle Manager to unlock, each with their signature ability: Hot Reload, Load Balancer, Self-hosted Agent, Test Suite, Daily Standup, Chaos Monkey, Visual Redesign, Reprioritization, Delegation.
Each class has its own wardrobe: paints, accessories, trails, and firing styles to unlock by playing that class (81 cosmetics, with no effect on stats).
Content with some serious bite
More than 60 combinable items, over 50 enemies with varied behaviors, and 8 multi-phase bosses, plus an ultimate boss for the most dedicated masochists.
7 biomes (Boards, Studio, Corporate, Repos, Pipelines, Test Plans, Production): 5 per run, selected according to the seed.
4 difficulties: Onboarding, On-Call, Legacy, and Zero Downtime.
More than 30 achievements, an integrated wiki, and a changelog that reads like a git history.
Designed to play your way
Keyboard and mouse, or controller (Xbox, PlayStation, Steam Deck): the entire game, including menus, can be played without a keyboard or mouse.
Readable text on Steam Deck, accessibility options (reduced flashes, colorblind mode, disableable screenshake).
Steam Cloud saves.
A bonus setting, disabled by default, for true masochists: toxic management, which comments on your work whenever enemies get close.
Everything is generated by the game itself: graphics and music are synthesized, with no external assets.
حداقل
- OS: Windows 10 (64 bits)
- Processor: Dual-core 2,0 GHz ou équivalent
- Memory: 2048 MB RAM
- Graphics: GPU compatible WebGL 2 (intégré récent accepté)
- Storage: 700 MB available space
- Sound Card: Sortie audio compatible
- Additional Notes: Controller supported (Xbox, PlayStation, Steam Deck). Keyboard and mouse also supported.
پیشنهادی
- OS: Windows 10 ou 11 (64 bits)
- Processor: Quad-core 2,5 GHz ou plus
- Memory: 4096 MB RAM
- Graphics: GPU dédié ou intégré récent, avec pilotes à jour
- Storage: 700 MB available space
