Deploy or Die

مستقلدسترسی زودهنگامComing soonWindows · Linux

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A satirical 2D roguelite about a developer's life. Each run is a release: navigate the pipeline, avoid memory leaks, manage technical debt, and deploy to production before production deploys you.

DEPLOY OR DIE is a 2D action roguelite that turns the life of a developer into a survival game. Each run is a release: you make your way through 5 pipeline stages, each ending with a boss. If you die: “Build failed.” If you win: “Release deployed to Production.” Either way, someone will ask you for a quick status update.

Every run is a release

  • Choose a class, an environment, a difficulty, and a seed (a 7-character commit hash: replay the exact same run with the same seed).

  • Navigate a branch graph inspired by git history: each commit opens a procedurally generated scrolling map, with enemy packs, ground loot, and an exit portal.

  • Defeat the boss at each stage, then attempt Production.

  • Whether you die or win, you earn Insights to spend in the Organization Settings to unlock permissions, classes, items, and events.

One disaster at a time

  • Memory Leak: the longer you stay on a map, the more RAM climbs. Nominal, GC Pressure, Swap, then OOM Killer: death is inevitable. Run for the exit.

  • Technical Debt: shortcuts (Quick Fix, --no-verify, Daily Standup decisions) make you stronger today and more dangerous tomorrow. At 100%, the Legacy Monolith awakens.

  • Code Review: three Pull Requests are open, but only one will be merged. Choose wisely.

  • Environments from Dev to Friday Deploy: each victory unlocks the next, with its own set of cruel rules.

9 classes, 9 ways to suffer

Frontend Dev, Backend Dev, DevOps Engineer, and QA Engineer to start with. Scrum Master, Intern, UX/UI Designer, Product Owner, and Middle Manager to unlock, each with their signature ability: Hot Reload, Load Balancer, Self-hosted Agent, Test Suite, Daily Standup, Chaos Monkey, Visual Redesign, Reprioritization, Delegation.

Each class has its own wardrobe: paints, accessories, trails, and firing styles to unlock by playing that class (81 cosmetics, with no effect on stats).

Content with some serious bite

  • More than 60 combinable items, over 50 enemies with varied behaviors, and 8 multi-phase bosses, plus an ultimate boss for the most dedicated masochists.

  • 7 biomes (Boards, Studio, Corporate, Repos, Pipelines, Test Plans, Production): 5 per run, selected according to the seed.

  • 4 difficulties: Onboarding, On-Call, Legacy, and Zero Downtime.

  • More than 30 achievements, an integrated wiki, and a changelog that reads like a git history.

Designed to play your way

  • Keyboard and mouse, or controller (Xbox, PlayStation, Steam Deck): the entire game, including menus, can be played without a keyboard or mouse.

  • Readable text on Steam Deck, accessibility options (reduced flashes, colorblind mode, disableable screenshake).

  • Steam Cloud saves.

  • A bonus setting, disabled by default, for true masochists: toxic management, which comments on your work whenever enemies get close.

Everything is generated by the game itself: graphics and music are synthesized, with no external assets.