LIFT

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A 1–4 player co-op horror game: ride the elevator 99 floors down, grab valuables right under the monsters' noses and make it back to the doors — latecomers get left behind

The elevator won't wait

You're the crew the Director sends deeper every shift. The doors open and you've got a couple of minutes to find the valuables, drag them to the cabin and make quota — whoever's late stays on the floor

Every five floors, a new monster with its own rules

The Tenant hunts by sound, the Watchwoman hears every step, the bugle means freeze, and the mannequins creep closer whenever nobody's looking — and every floor teaches them a new trick

Everything breaks

Walls, doors and furniture shatter into cubes: smash open a bricked-up stash, break a path to the elevator or barricade yourself in — though some things walk through walls

Scarier with friends — and funnier

Voice chat, carry the heavy stuff together, haul a fallen friend to the elevator on a stretcher to bring them back, while the Director comments on every failure. Solo works too

99 floors to the bottom

Office, clinic, archive, bunker, kids' zone, factory — and at the very bottom, the Director himself