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Fight, build and engineer your way through five stages to protect a living energy Core. Corebound mixes twin-stick combat with deckbuilding, tower defence and a production network — every card, tower and weapon changes what the other three can do.

Protect the Core

The makers built the Works to rebuild a dead world and put its last seed in a single Core. Then they were gone, and the machines forgot what they were for. You are a Binder, bound to the Core: if it breaks, it brings you back - and you try again. Fight with up to six weapons at once, build towers around it, and turn your defence into a production network that pays for the next fight.

Fight

  • Direct, twin-stick combat - nine weapons, each with its own rhythm, and Set Bonuses for running copies of one.
  • Elite enemies, arena objectives and five bosses with their own telegraphs and phases.

Build

  • Four tower types, placed and upgraded between waves.
  • A Factory chain: towers feed production that pays Scrap and grows in tiers.
  • Guard the Core yourself - block hits, charge a counter-pulse, intercept what gets close.

Draft

  • 42 cards to collect, plus ten class cards - each changes weapons, towers, the Core or each other.
  • Every run is a different build.

Grow

  • Five classes with their own signatures and skill trees.
  • Account levels, Paragon and Ascension for the long run.

Controller-first, with full mouse and keyboard. English and German.