Deliveryman in Zhmurino

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به‌زودیقیمت هنوز در استیم اعلام نشده

Ring once. Leave the box on the doorstep. Go. And don't look back if something is breathing on the stairs. Seven night shifts as a courier in two buildings that change every night, where the residents somehow know your name. Pixel-art rules horror: some mistakes cost money, others your life.

December. Zhmurino, a sleepy bedroom suburb of Soviet blocks. “HOMEWARD” night delivery is hiring a courier.

The pay is good — suspiciously good for a job like this. Sasha badly needs the money, and he has exactly seven nights to get it.

The job is simple: ring once, leave the box on the doorstep and go. Don't go in. Don't talk. Don't look back.

Just follow the rules.

Every night, both buildings are a little different. On the stairs, someone is breathing behind you. Three knocks at the entrance door — in the dispatcher's voice. The bulbs go out one by one, and there are footsteps at your back. Someone is already standing in the lift, face to the wall, offering you a ride up. After midnight, there are people in the windows. And one night, the door of the old five-storey block will open onto the lift lobby of the high-rise across the yard.

  • Seven night shifts in two buildings and the yard between them. Every night, something changes.

  • Strange rules. The memo grows longer with every shift. Some mistakes cost you money. Others cost you your life.

  • A choice at every door: follow the memo, help a resident or run an errand for the Sister. All three pay. In different ways.

  • Multiple endings. None of them will tell you who was right…

  • A Post-Soviet bedroom suburb: leatherette-padded doors, rows of mailboxes, a lift with melted buttons, snow under the streetlight…

  • PS1-style pixel graphics and hand-painted cutscenes.

  • Valera the cockroach. You can't squash him. Don't even try.

Ring once. Leave the box on the doorstep. Go.