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Minesweeper logic meets roguelike builds. Read the soil for treasure and the numbers for mines, chain over 100 Relics in the right order, and hit each floor's target score with limited digs as you descend 21 floors past rule-twisting Hazards.

Minesweeper, now a roguelike

On top of number-reading Minesweeper sits a roguelike where every run builds differently.

Every cell is a choice

Flag it, Scan it, or dig it directly. Combine Relics that trigger when their conditions are met, and hit each floor's target score within a limited number of digs.

Overflow fuels the descent

Every time you push past the target score you earn extra currency, and that currency carries you deeper.

Relic order matters

Over 100 Relics fire from slot 1 onward, and each slot builds on the result of the one before it. Rearrange them and your score can multiply.

Build the ground itself

Floors are dealt from a deck of land tiles. Mix soils with different personalities, such as Red Ironclay, Yellow Sand, Black Basalt, White Quartz and Blue Kimberlite, to design the board you dig.

The Trading Post

Spend the Rubies you earn each floor on Relics, Crates that grow your run, Vouchers with permanent upgrades, and Supplies.

A Hazard every third floor

Every three floors a Hazard twists the rules and weakens certain strategies, so prepare from the floor before. On the final 21st floor, two Hazards strike at once. Five difficulty tiers, from Coal to Diamond, await those who want to dig deeper.