Card Heroes: Rune Deck

Fantasy turn-based card battler. Time your charges, chain five-element counters and rage-fueled ultimates. Conquer 15 dungeons across three difficulty tiers, brave the trial tower, duel a ranked arena, collect 541 cards and become the Rune Master.

Card Heroes: Rune Deck is a fantasy turn-based card battler. If you enjoy card battle games, 541 cards and a five-element battlefield await.

Lead your heroes into battle: an 8-card deck, charge timers, and rage-fueled ultimates — the cards play themselves out, victory belongs to your math.

Core Gameplay

  • 8-card cycling deck: 4 cards in hand + 4 in the cycle pool. Casting a card starts its charge countdown — at zero it auto-fires and a fresh card is drawn from the pool

  • Charge mind games: every card charges at a different speed. Read the enemy's rhythm and seize the tempo

  • Rage ultimates: rage builds dynamically from the damage you actually deal — multi-hits, AoE, crits and elemental counters all count. Harder hits, faster meter; fire it manually when full to turn the tide

  • Card progression: every card grows on two tracks — levels boost damage, shields and HP; stars raise crit rate and effect trigger chances. Heroes level up too, with HP and rage capacity scaling along

  • Five-element counter loop: Fire → Earth → Wind → Arcane → Water → Fire. Hit a weakness for +50% damage; matching elements grant immunity to status effects

  • Row splash: the main target takes 100% damage while adjacent enemies in the same row take 50% each — counters and crits are rolled independently on every hit

  • Deck building: up to 2 copies of the same card. Mix and match 541 cards into your build

  • Dungeon conquest: 15 dungeons (11 themed + 4 trials) across Normal / Elite / Epic difficulties, 10 stages each — 320 stages in total, from the storms of Verdant Forest to the endgame of the Lost Ruins

  • Trial Tower (Gauntlet): 24 grueling stages across 6 distinct floors. Your heroes' HP and death states persist between stages—push on wounded or fall for good. Reach higher player levels to unlock deeper floors, claim cumulative rewards upon clearing

  • Ranked arena (seasons): opponents are hero snapshots of real players (bots fill in when needed), stats delivered as-is. Win streaks grant bonus points; climb from Sword Polisher to Angel of Slaughter and claim season rewards by tier

  • The loop that feeds itself: arena keys recover over time — and tower victories grant extra ones. The deeper you delve, the more you duel

Current Content

  • 541 cards

  • 13 playable heroes, more coming in future updates

  • 15 dungeons · Normal / Elite / Epic · 320 stages

  • Tower runs: 24 stages across 5 zones

  • Seasonal ranked arena with prestige titles

  • 41 monster types

  • ……

More cards, heroes, and deeper dungeon floors are in development and will arrive in future updates.