ROKUMENSHU

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An auto battler RPG where every hero is a six-sided die. Read the enemy's dice, set your formation, swap new faces over old ones and load the dice. Then take your hands off the keyboard and watch fate roll across three chapters of Japanese folklore.

Every hero is a die

Blade, Shield, Priestess, Ninja, Poisoner. Each member of your company is a six-sided die.
HIT strikes the front enemy, GUARD blocks damage this round, HEAL mends the most wounded ally.
Which face comes up is up to the die. All you can do is shape the dice before the fight.

Combat plays itself

When battle begins, everyone rolls at once and acts in order of speed. You cannot give orders mid-fight. Take your hands off the keyboard and watch the dice tumble.
HIT always targets the front of the line; only PIERCE reaches the rear. Formation is your whole strategy.

See their dice before you fight

Before every battle you get a formation phase: read the enemy's six faces and traits, then decide who stands in front.
The Blade hits harder at the front. The Shield carries half its Guard into the next round. Every hero's trait gives the line meaning.

A new face replaces an old one

Win a fight and you earn a new face. Put it over any face of any die. The old one is gone for good.
Replace the Shield's BLANK with GUARD 3? Or swap the Blade's HIT 1 for PIERCE 2 and send it after the back row?
Level up or visit the market to load a face so it rolls more often. Rare SWEEP, TWIN and RIPOSTE faces can change a die's whole personality.

A journey in three chapters

Village roads at dusk, a misty mountain pass, a castle of oni. Choose your path through each chapter and face its boss at the end.
Buy faces and loads at the market, rest at the inn, revive the fallen at the shrine. Fallen heroes return only at a shrine, or with 1 HP when the next chapter begins.
A run takes 20–30 minutes. Earn unlock points to recruit the Oni, then climb five difficulty levels, each adding a new rule.

Features

  • Fully automatic turn-based combat, with ×1 / ×2 / ×4 speed
  • One unit = one die. Gear and skills are all just faces
  • A formation phase before every fight: read enemy dice, build around hero traits
  • Five difficulty levels, each adding a new rule
  • Pixel art drawn by code (no AI image generators)
  • Japanese and English, 13 Steam Achievements, Steam Cloud, full controller support

Streaming and videos

You are welcome to stream ROKUMENSHU and post videos of it, whether you are an individual or a company. Monetization is fine, and you do not need to ask first. A link to the Steam store page in your description is appreciated.