the taikon company

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Be the dreamer-in-chief of a young space company: set wild goals, push rockets out the door, and watch them reach orbit, the Moon and a space station. Ships from three eras, inside and out. A realistic spaceflight sandbox in a very early, very honest alpha: bugs included, curiosity welcome.

Welcome to the taikon company

"Taikon" comes from 太空 (tàikōng), Chinese for "space". So yes, we are the space company. A small one, with big plans and a launch pad.

You're the dreamer-in-chief. Not the accountant, not the scheduler: the one who points at the Moon and says "there". You push the program forward, back the bold designs, and get the best seat in the house when they fly. Under the hood runs an honest spaceflight sim: real-scale parts and real orbital mechanics, where staging, fuel, drag and re-entry heat decide whether a design makes it, or makes a crater.

Three eras, inside and out

Your spacecraft come from three eras: the space race, today's commercial spaceflight, and a near-future vision. Each era has its own look on the outside and its own cabin on the inside, from snug space-race capsules to clean commercial cabins to near-future rooms with holographic walls. Climb in and look around.

Hands on, or hands off

Want to get your hands dirty? Bolt a rocket together and fly every burn yourself. Or let the autopilot take it to orbit and all the way to the Moon while you watch. Dock with a space station, move your crew across, float through the modules, and step outside for a spacewalk when the view gets too good.

A very honest alpha

Let's be upfront: this is an alpha, and it is raw. Things clip through other things. The camera sometimes has opinions. Now and then a rocket does something physics never asked it to. We update often, and every bug report makes the next build better. If you like being early, poking at things and telling us what broke, you'll fit right in.

In the alpha today

  • Rocket assembly from real-scale tanks, engines, decouplers, fins, capsules and science gear
  • A working launch site: hold-down arms, a service tower, and plenty of steam
  • Real orbits, and a map that tells you the truth about where you're going
  • Atmosphere, drag and re-entry heating on every part
  • Autopilot to orbit and to the Moon
  • Moon landings, spacewalks, flags and samples
  • Space station docking, crew transfers and walkable interiors
  • Spacecraft parts and cabins from three eras: space race, commercial and near-future
  • Weather and volumetric clouds; ray-traced shadows on Apple silicon

Where it's going

  • Less busywork, more watching: missions and supply runs that plan and fly themselves while you call the shots
  • Satellite constellations, bigger stations and resource outposts beyond home
  • More parts that move, unfold and surprise you
  • A Windows version (the alpha is Mac-only for now)
Found a bug? Tell us in the Steam discussions. Original work, not affiliated with any other spaceflight game.