SheepTag: Dragons

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SheepTag returns with dragons. Build your lair, unleash magical abilities, and outwit wizard hunters—or grab a staff and chase the dragons down. Dive into a frantic, round-based multiplayer hunt packed with cunning escapes and close calls. Run. Hide. Outwit.

THE CUSTOM GAME YOU STAYED UP TOO LATE PLAYING.

SheepTag: Dragons is a spiritual successor to the Warcraft III mod Sheep Tag. It brings back the uneven teams, base building, rescues, and desperate escapes—with dragons on the run and wizards on the hunt.

If you remember squeezing another building into your base while a hunter searched the other side of the trees, you know the appeal. If you’re new, the objective is straightforward: survive the hunt, or catch everyone who thinks they can.

BUILD A LAIR. HAVE AN EXIT.

Dragons get a head start. Use it.

Find a location, build your lair, and establish your defenses before the hunters are released. Then decide how much you’re willing to risk to keep building.

A strong base buys time. It also gives the hunters something worth finding. Keep improving it, slip away before they arrive, or hold their attention while a teammate makes a move.

The best location is only good until someone knows where it is.

RUN. HIDE. OUTWIT.

Surviving takes more than running in a straight line.

Break line of sight. Double back. Save an ability for the corner where you’ll need it. Make a hunter commit to the wrong route, then use those few seconds to disappear.

Different dragons give you different ways to play. Go invisible with Plum, build stronger defenses with Sunny, or use Snookie’s mirror images to send a hunter after the wrong target. Moss can throw a boulder to stun a pursuer. Sometimes subtlety has run its course.

TAKE UP THE HUNT.

Playing the hunter means making decisions with incomplete information.

Search likely base locations. Watch escape routes. Coordinate with the other hunters so a chase ends in a capture instead of another lap around the map.

Choose a wizard and put their magic to work: the Violet Magus’s Arcane Rift, the Tidecaller’s Undertow, or the Grove Warden’s Overgrowth.

You have the power. They have a head start, somewhere to hide, and teammates willing to interfere.

GET YOUR TEAM OUT.

A capture changes the round. It doesn’t end your part in it.

Surviving teammates can attempt a rescue, turning a losing position into another chance. Draw a hunter away, find an opening, and decide whether you can get in and out before they return.

In Evolved and Revolution, even captured eggs can fight back. Stay involved. Your team may still need you.

THREE WAYS TO PLAY.

CLASSIC
Sheep, buildings, and the hunt. Play with the sheep skin, rely on your base and your movement, and face hunters armed with their attack and blast.

EVOLVED
Add class abilities and hunter powers to the familiar chase. More ways to escape, more ways to catch someone, and something to do even after you’re captured.

REVOLUTION
Bring the dragon roster and its powers into play. Build around your strengths, cover your teammates’ weaknesses, and make the hunters adjust.

AN OLD FAVORITE. ANOTHER ROUND.

Five official maps. Two opposing roles. Plenty of room to learn the routes, recognize a familiar strategy, and try something different next time.

Build too close to a hunter’s patrol. Get greedy with one more upgrade. Turn back for a rescue you probably shouldn’t attempt.

Those are the rounds you’ll remember.

Run. Hide. Outwit.