Spellsmith

اکشنماجراییمستقلنقش‌آفرینیComing soonWindows · macOS · Linux

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Spellsmith is a pixel-art action RPG where you build your own spells, over 100 billion of them, and forge the worlds you fight through. Freeze lakes, crust lava, beat each dungeon's guardian and carry its core home to wake your Master's tower. Alone or with a friend online.



Forge a world. Build the spells to conquer it. Carry its core home.

Spellsmith is a pixel-art action RPG. Your Master is gone and his tower has gone cold. Only his crow is left, and it doesn't remember much. Yet.

Over 100 billion spells

Build every spell yourself at the Sigil: a shape, the elements you carry, and modifiers that chain in order. Fire and Water make Steam. Bolts split, bounce, seek and chain. There's no skill tree: your spellbook is how you grow.

Spells that change the world

Walk in an aura and the ground changes under you. Air freezes water into a path, Water cools lava to a crust, Earth raises stepping stones over a drop. It lasts 12 seconds, so keep moving. No aura? Wade in anyway, at a price.

Forge the worlds you explore

Every realm starts as a stone you forge from what you brought home. Set it in the portal and step through: 11 kinds of realm across 7 levels, and every stone makes a new one. A realm lasts only so many trips, then crumbles into the Void, unless you claim it.

A guardian at every core

Dungeons hide traps, puzzles, riddle doors and secret rooms. At the bottom waits a guardian, one of 33, each with its own moves. Beat it, then choose: take the core home, absorb its power, or claim the realm for good.

Better with a friend

Open the Gate and a friend steps into your tower through Steam. Go into realms together, share the fight, and each carry your own core home. One aura makes solid ground for both of you.

Rebuild the tower

Every core you take home makes the tower stronger, from level 1 to 100. As it climbs, the crow remembers: wings wake, and the wrecked hall is mended, then made grand. Somewhere in those memories is what happened to your Master.

What's in it

  • 11 kinds of realm across 7 levels, and every stone you forge makes a new one
  • Over 100 billion spells from 7 shapes, 4 elements, 6 mixes and 17 modifiers
  • Auras and spells that freeze, crust, raise and charge the ground
  • 33 guardians, each with its own moves
  • A tower to wake from level 1 to 100: eight wings, the Master's Fireside and a curio cabinet
  • Online co-op for two through Steam
  • Easy, Normal, Hard, and Hardcore with one life

Early Access

The whole journey is in, from the walk up the hill to the ending. Tell us what's too hard, too easy or unclear, and help us shape the rest.