Crown Without a King

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Your abilities evolve. Build a fantasy party, develop and modify its abilities, and master your weapons. Forge and enchant gear, choose where to strike in turn-based battles, and prepare Emberwatch for the coming invasion.

Your abilities evolve.

Crown Without a King is a party-based fantasy RPG about building a company that grows through battle. Develop the abilities you prepare, change them with compatible scroll enchantments, and build mastery with your chosen weapons.

Shape the way your party fights

Prepared abilities that contribute to a victory can gain experience. Pair your developing abilities with the skills and equipment that support each character's role, then rethink your build as new possibilities open up.

Equipment has its own path. Research affixes in the Library, forge gear, and apply compatible enchantments. Ability scrolls change your abilities; equipment affixes shape the gear you bring into the fight.

Make your turns count

Plan your party's actions on an isometric battlefield. Position your characters, weigh action costs, and choose your targets. Aimed attacks let you select a body zone at an extra action-point cost, adding another decision to the turn.

Prepare Emberwatch

Return to your castle to recruit, train, trade, research, and forge. Improve its services and assign reserve recruits to castle work while your active party takes the field. Your preparation connects the next battle to the progress you make at home.

Choose your route to the coming defense

Take branching expeditions and make supply-line choices as you work toward Emberwatch's defense. Travel, rest, and encounters move the campaign clock forward. Build the party and the castle you want to stand with when the invasion comes.