That Caveman Theme Park Game

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Build a tribe. Run a prehistoric theme park. Keep the fire alive. Train cavemen, gather resources and create wild timber attractions. Entertain visitors, defend them from dinosaurs and expand your park's warmth while balancing fuel, construction and stone income.

Build a tribe. Run a theme park. Keep the fire alive.

That Caveman Theme Park Game is a single-player prehistoric management sim where your workforce, your visitors and your fuel supply all depend on one another. Turn a settlement around The Big Fire into a park of timber rides, cave hotels and improbable stone-age inventions.

One pile of wood. Plenty of difficult choices.

Wood builds your park and keeps its fires burning. House wandering settlers, train your workforce and send them to gather resources. Plant the next generation of trees before the forest runs out, or order an early harvest when survival cannot wait. Let The Big Fire die and your tribe falls apart.

Expand with warmth

Place buildings within the warmth of your fires, with no road or path network to lay down. Build Small Fires to extend your reach, keep them supplied and plan where your next district will grow. If a Small Fire burns out, the businesses relying on it close.

Give other tribes a reason to visit

Visitors arrive with different tastes and limited spending money. Build attractions, shops and food stalls, manage prices and staffing, and turn their stone payments into your next expansion. Stone is also a construction resource, so every building competes with your other plans.

Manage the tribe, command the people

Click a worker or drag a box around a group to give direct orders. Train specialists, organise construction and place resource deposit bays closer to distant work. Shape the landscape and demolish old buildings when it is time to redesign.

The wildlife has other plans

Dinosaurs can frighten guests, damage structures and kill unprotected people. Position hunters and defensive towers, protect busy districts and recover meat and bones to supply your park. A visitor lost to a dinosaur is a disaster for your reputation.

Grow from simple attractions into larger contraptions and worker-powered primitive electricity. The challenge is making a thriving settlement and a successful entertainment business work together.