The Department of Traffic Safety Simulator

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A 1-4 player physics-based traffic enforcement simulator. The city is broke and the council has a plan: tickets. Lots of tickets. Hand them out with spike strips, grappling hooks and orbital lasers, take down the bosses running each part of town, and keep the city one fine away from anarchy.

A 1-4 player physics (mostly)-based absurd traffic enforcement simulator. The city is broke and the council has a plan: tickets. Lots of tickets. Hand them out with spike strips, grappling hooks and orbital lasers, take down the bosses running each part of town, and keep the city one fine away from anarchy.

Exhibit A:

What you do in the game:

  • Pull over speeders, drunks and hit-and-runs, write the ticket, collect the fine

  • Start with a patrol car, spike strips and a grappling hook; spend the fines on rocket pods, railguns, orbital lasers and stuff

  • Work cases and take down bosses to open new parts of the county, where the drivers get worse and the gear gets better

  • Hunt rare gold offenders, worth four times the fine

  • Land style shots for more money: ticket them in mid-air, ticket them on their roof, haul the wreck back to the impound

  • Requisition a tank or a helicopter when a patrol car isn't enough

Exhibit B:

Exhibit C:

Exhibit D, and the prosecution rests: