وضعیت

به‌زودیقیمت هنوز در استیم اعلام نشده

Rise from a single county to the throne. Rule, bargain and betray across 71 counties, then lead your champions into turn-based card battles. Every treaty has a price, every lord remembers, and every crown was once a borrowed sword.

Every crown was once a borrowed sword.

The old realm has fallen. Seventeen great houses and a scattering of petty lords now fight over its bones. You begin with one county, one company and a claim no one takes seriously. The throne sits at the heart of the continent. The road there runs through every neighbour you have.

A realm that fights back

  • 71 counties, 17 rival houses. Every lord keeps a ledger of friends and grudges. They declare war, band together against whoever grows too strong, sue for truce when they are losing, and turn on their allies when the price is right.
  • Diplomacy with a price tag. Truces, tribute, trade roads and vassalage are all bought and sold. Make an offer, hear the counter-offer, and decide what your word is worth.
  • Fiends in the wilds. Hordes roam the borderlands and strike whoever looks weakest. Sometimes that is you. Sometimes it is the neighbour you were about to invade.

Command from a hand of cards

  • Battles are turn-based. Each commander fights from a hand of skill cards drawn from their own class.
  • Read the turn order, break the enemy line, taunt, stun, heal and hold. One careless push can cost a whole company.
  • 73 characters to recruit, train, equip and promote, each with a place in your codex.

Rule from the seat, not the saddle

  • Build your counties. Farms, markets, temples and walls. Keep the people fed and content, or watch the realm rot from within.
  • Raise a court. Grant titles, appoint governors, bestow arms on the loyal, and ransom or execute your captives.
  • Borrow against the crown. Take bonds from the bank to fund a war. Miss your payments and your holdings go to auction. Go bankrupt and your reign is over.
  • Seize a crown. Grow large enough and you can proclaim yourself king. So can your rivals.

One throne, seven legacies

There is only one way to win: unite the realm and take the throne. How you got there decides what history calls you. Conqueror, liberator, merchant prince or something darker, there are seven titles to earn.

Built to be hard

Forgotten Tactics is tuned for players who like to be pushed. Wars are won by preparation, timing and knowing when not to fight. Fully offline, single player, no microtransactions.