World Estate: Property Tycoon

کژوالمستقلشبیه‌سازیاستراتژیNovember 2026Windows · macOS · Linux

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Buy a worn flat, do it up, furnish it room by room and let it to a household that lives its own day in it. Then do it again, across seven cities, each with its own market, bank and mood. A relaxed property tycoon game in toy-like 3D cities.

Build a property empire, one cosy home at a time.

World Estate is a relaxed property tycoon game in toy-like 3D cities. Start with one sunny flat, make it lovely, choose your tenants and grow a portfolio across seven cities, each with its own market, bank and mood.

  • Every building in the city is somebody's: buy what is listed, or make the owner an offer.

  • Owners talk back. Haggle, ask for the furniture, or walk away.

  • Borrow from the region's bank: fixed or variable, ten to twenty years.

  • Move walls, lay floors, paint and furnish, room by room, or look down on the plan from above.

  • Over a hundred pieces from basic to luxury makers, with ceiling lights and lamps that glow at night.

  • Do small jobs yourself: walk your builder through the rooms to fix a sofa, paint a wall or mow the lawn.

  • A better home earns a better rent. Worn furniture and tired paint cost you.

  • Households have jobs, pets and routines: watch them come home, switch the lights on and go to bed.

  • They tell you what they like about the home and what they miss nearby.

  • Neighbours get on, or they clash. Answer requests, raise the rent, chase the rent that is late.

  • Every city's figures side by side, a month-end cash flow and every tenant on one list.

  • Hire managers and crews, insure against floods and earthquakes, build on empty land.

Porto Alva, the landlord's school. Kingsmere, the vault. Hartwell Bay and its auctions. Sakurano's micro-flats. Mina Zahra's short stays and towers. Montelira's student rooms. Silvergate's startup offices. A portfolio spread across cities, combining their strengths, does best.

  • Local city: several players take turns in the same city on one computer, offline.

  • Friends' city: join by code and race each other over ten game years.

  • The online city and a weekly challenge with a ranking.