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A 60-week superhero career RPG in pop-noir comic art. Train, sign with the Bureau, face the press and make 225 moral choices that come back to haunt you. Seven endings.

The sky burned for nine nights. One person in a million woke up different. You are one of them.
MANDATE is a story-driven superhero career RPG drawn in gritty pop-noir comic art. You are a 19-year-old night-shift worker from Harlow Street who just lifted a bus off a child. Now the Bureau of Enhanced Affairs wants to sign you, the cameras want your face, and the city wants to know whose side you are on. You have 60 weeks and four acts to become a legend, or a weapon.

Build your hero
  • Choose your name, codename, costume and aura colour.
  • Pick a power origin: Titan, Streak, Lumen or Bulwark. It changes your stats, your fighting style and your story.
  • Choose what you want most: keep your little sister, uncover what happened to your father, beat the hero who humiliated you on live TV, or make up for the lives you could not save.

Plan every week
  • Morning: train Power, Speed, Control, Durability and Technique, and watch your fatigue and injury risk.
  • Day: take contracts from the Bureau, corporations, nations and people who prefer to stay deniable. Heroic work pays little. Dirty work pays well.
  • Night: live with it. 765 story events: rivals, family, the press and the people who remember what you did.
Training screen: choose a stat to train and a session intensity, with fatigue and injury risk shown.

Choices that come back
225 moral dilemmas, some of them timed. A favour, a lie or a rescue in week 2 can return in week 40. Steer your conscience, your public image, the four factions and how tight the Bureau's leash is. Every chapter sets a main goal, and winning or losing it branches the story.
A moral dilemma: a Bureau official and the masked hero, with three choices tagged by Truth or Loyalty.

Read, counter, hit
Fight rivals in telegraphed comic-book clashes. Read their intent, play the card that counters it, protect civilians and land your finisher on live broadcast. Win the crowd, or throw the match for the money.
A comic-book clash: five action cards, each beating or losing to the rival's telegraphed move.

Face the press
Every Bureau promotion ends in a full press conference: five questions, and every answer moves rivals, nations and factions.

Seven endings
From Harlow Street to Vey Prime, across Meridia's circuit and beyond the atmosphere. Seven endings, decided by what you did and what you wanted.

Made for PC
  • Full controller support, keyboard and mouse.
  • 30 Steam achievements and Steam Cloud saves, with three career slots.
  • 10 languages: English, Spanish, German, French, Brazilian Portuguese, Russian, Simplified Chinese, Japanese, Korean and Arabic.
  • Single-player. No ads, no microtransactions, no account.