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Run an agency of sellswords in a medieval fantasy auto-battler roguelite. Hire wardens, take contracts and send them down dangerous roads and into dungeons. They fight on their own; you choose the road, the builds and who stands in front. When a warden dies, they stay dead.

Kinblade is an auto-battler roguelite about running a company of sellswords. Your wardens fight on their own. Everything else is your call: which road to take, which contract to sign, who stands in the front row, and which skill each warden learns when they level up.

Send them out

Pick up to three wardens, choose their classes and their gear, and set out across a map of towns, camps and dungeons. Take escort, delivery and bounty contracts for gold. Answer the strangers you meet on the road: a fortune teller, a wounded knight, a witch in the wood. Every choice has a price.

They fight. You decide.

Battles play out on their own, round by round. Your part is the build: arrange the formation, choose a new skill or a stat at every level-up, equip weapons and charms, and stack sigils that grow stronger with every copy. Read the foes' intentions before each round and plan for what's coming.

Into the dark

Each region ends in a maze-like dungeon full of chests, traps, elites and a boss in its lair: the Wormwood Worm, the Serpent Queen, the Ashen Wyrm. Torches, keys and bandages decide how deep you dare to go.

Remember their names

Death is permanent. A fallen warden is gone for good, and their portrait joins the candlelit memorial wall at the Agency. Every run still earns Renown, which unlocks new classes, skills, halls and gear for the next company you send out.

Features

  • Four classes: the Sellsword, the Ranger, the Mage and the Cleric, each with its own skills and builds

  • Three regions with their own roads, towns, dungeons and bosses

  • Level-up cards, weapons, charms and stacking sigils for countless builds

  • Road events, contracts and choices with real costs

  • Dark pacts and rare mythic skills for players who want to take a risk

  • Fifteen levels of Ascension for players who want a harder climb

  • Permadeath, and a memorial for everyone you lose

  • Fully playable in English and Turkish