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Fantasy Grounds - Outpost (Castles & Crusades)

Feb 1, 2017IndieRPGStrategyWindowsmacOS

Adventure module for 3-6 players of 1st-3rd level. The Outpost guards elven homeland against Uthine orcs led by Grom. Players must navigate politics and combat to defend the outpost from impending invasion. Requires Fantasy Grounds VTT software and Castles & Crusades ruleset.

Castles & Crusades The Outpost
The Outpost is an adventure module for 3-6 player characters of 1st to 3rd level.
The Outpost stands upon a high ridge, overlooking the long, broken country of the southern Gelderland. It guards the main route between the lands of the Uthine orcs and the Fontenouq elves who dwell in small towers and fortified keeps in the north of that country. The Outpost is a key to the defense of the elven homeland, for from it messages are sent to the lords of that people, keeping them abreast of all that the orcs do. It is only lightly defended, for the orcs have not gathered in great numbers since the fall of the Horned God, so many years ago.
That is about to change. Under their warlord, Grom, they are massing, plotting to overwhelm the Outpost and plunge their arms into the lands of the Fontenouq, crushing the elves in a series of rapid battles, before they can gather their scattered peoples.
The elves at the Outpost, longer used to calm and quiet, know nothing of this, and unless news is brought to them quickly, they and many of their people will fall beneath the ravages of Grom and his host of ravage, wild-eyed Uthine warriors.
Requirements: The free Fantasy Grounds virtual tabletop (VTT) software and a one time purchase of the Castles & Crusades ruleset.
Adapted for Fantasy Grounds by: Scott Geeding
Requires: The free Fantasy Grounds virtual tabletop (VTT) software and a one time purchase of the Castles & Crusades ruleset.
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